Leave the staff lounge and follow each passenger from check-in to boarding.
Open check-in and boarding on the departures TV on the wall to your left. Aim at the screen or click it to read the controls. Take the ID and scan it at the reader. Compare the passenger record and the flight reservation in both monitor tabs; verify each or reject the passenger. You can also use the camera and UV light to look for anomalies.
After approval, take a folder from under the counter and place the ID inside. Print the boarding pass from the monitor, add it to the folder and hand the folder to the passenger. The passenger joins the security queue. Stay behind the counter and go through the double doors to the security station.
When the scanner is free, the next passenger places the bag on the conveyor and enters the body scanner automatically. Inspect the skeleton and open the bag using their monitors. Approve or reject each scan on its monitor. Extra bones and prohibited items prevent boarding. In this terminal, knives, forks, pistols, grenades and corrosive liquids are prohibited.
Allow boarding on either security monitor once both scans are approved. Reject a scan on its monitor or use the security button at check-in to remove a passenger. Three wrong decisions end the shift.
Use the left joystick to move and drag the scene with another finger to look around. Aim at equipment or a monitor button and tap USE. Choose the PISTOL, FLASHLIGHT or UV light from the inventory. Tap JUMP to jump. With the pistol equipped, tap FIRE. Use the monitor buttons to approve, reject or allow boarding. You can play in portrait or landscape.
Preparing the terminal…